130 lines
4.9 KiB
YAML
130 lines
4.9 KiB
YAML
# This is a generic example of a configuration file
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# Rename this file to `config.yml`, copy it to a `config` folder, and mount that folder as per the docker-compose.example.yml
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# Only uncomment the lines you want to use/modify, or add new ones where needed
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exclude:
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# Exclude platforms to be scanned
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platforms: [] # ['my_excluded_platform_1', 'my_excluded_platform_2']
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# Exclude roms or parts of roms to be scanned
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roms:
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# Single file games section.
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# Will not apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
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single_file:
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# Exclude all files with certain extensions to be scanned
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extensions: [] # ['xml', 'txt']
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# Exclude matched file names to be scanned.
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# Supports unix filename pattern matching
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# Can also exclude files by extension
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names: [] # ['info.txt', '._*', '*.nfo']
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# Multi files games section
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# Will apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
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multi_file:
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# Exclude matched 'folder' names to be scanned (RomM identifies folders as multi file games)
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names: [] # ['my_multi_file_game', 'DLC']
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# Exclude files within sub-folders.
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parts:
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# Exclude matched file names to be scanned from multi file roms
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# Keep in mind that RomM doesn't scan folders inside multi files games,
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# so there is no need to exclude folders from inside of multi files games.
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names: [] # ['data.xml', '._*'] # Supports unix filename pattern matching
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# Exclude all files with certain extensions to be scanned from multi file roms
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extensions: [] # ['xml', 'txt']
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system:
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# Asociate different platform names to your current file system platform names
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# [your custom platform folder name]: [RomM platform name]
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# In this example if you have a 'gc' folder, RomM will treat it like the 'ngc' folder and if you have a 'psx' folder, RomM will treat it like the 'ps' folder
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platforms: {} # { gc: 'ngc', psx: 'ps' }
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# Asociate one platform to it's main version
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versions: {} # { naomi: 'arcade' }
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# The folder name where your roms are located
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filesystem: {} # { roms_folder: 'roms' } For example if your folder structure is /home/user/library/roms_folder
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# scan:
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# # Metadata priority during scans
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# priority:
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# # Below are the default priority values used
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# metadata: # Top-level metadata source priority
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# - "igdb" # IGDB (highest priority)
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# - "moby" # MobyGames
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# - "ss" # Screenscraper
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# - "ra" # RetroAchievements
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# - "launchbox" # Launchbox
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# - "gamelist" # ES-DE gamelist.xml
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# - "hasheous" # Hasheous
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# - "flashpoint" # Flashpoint Project
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# - "hltb" # HowLongToBeat (lowest priority)
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# artwork: # Cover art and screenshots
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# - "igdb" # IGDB
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# - "moby" # MobyGames
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# - "ss" # Screenscraper
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# - "ra" # RetroAchievements
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# - "launchbox" # Launchbox
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# - "gamelist" # ES-DE gamelist.xml
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# - "hasheous" # Hasheous
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# - "flashpoint" # Flashpoint Project
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# - "hltb" # HowLongToBeat
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# region: # Used by IGDB and ScreenScraper for regional variants
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# - "us"
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# - "wor"
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# - "ss"
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# - "eu"
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# - "jp"
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# language: # Used by ScreenScraper for descriptions
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# - "en"
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# - "fr"
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# # Media assets to download
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# # Only used by Screenscraper and ES-DE gamelist.xml
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# media:
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# # Used as alternative cover art
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# - box2d # Normal cover art (always enabled)
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# - box3d # 3D box art
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# - miximage # Mixed image of multiple media
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# - physical # Disc, cartridge, etc.
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# # Added to the screenshots carousel
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# - screenshot # Screenshot (enabled by default)
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# - title_screen # Title screen
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# - fanart # User uploaded artwork
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# # Bezel displayed around the emulatorjs window
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# - bezel
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# # Manual in PDF format
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# - manual # Manual (enabled by default)
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# # Gameplay video
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# - video # Video (warning: large file size)
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# # Media used for batocera gamelist.xml export
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# - box2d_back # Back cover art
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# - logo # Transparent logo
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# # Other media assets (might be used in the future)
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# - marquee # Custom marquee
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EmulatorJS per-core options
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emulatorjs:
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debug: true # Available options will be logged to the browser console
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cache_limit: null # Cache limit per ROM (in bytes)
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settings:
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parallel_n64: # Use the exact core name
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vsync: disabled
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snes9x:
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snes9x_region: ntsc
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default: # These settings apply to all cores
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fps: show
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controls: # https://emulatorjs.org/docs4devs/control-mapping/
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snes9x:
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0: # Player 1
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0: # A MAPPING FOR EACH BUTTON MUST BE SET!
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value: x # Mapping for keyboard
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value2: BUTTON_2 # Mapping for connected controller
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1:
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value:
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value2:
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1: # Player 2
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2: # Player 3
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3: # Player 4
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